Gunner Madock


Gunner Madock (male Thurian Ftr3)CR 3:

Medium Humanoid
Stats: Str 13, Dex 12, Con 13, Int 16, Wis 19, Cha 10
HD: 3d10+3
hp: 25
Init: 5
Spd: 30 ft.
AC: 14 (1 Dex, Armor 3, touch 11, flat-footed 13
Saves: Fort 4, Ref 2, Will 0
Base Atk: 3, Grp 4
Atk: mw Longsword 5 Melee (1d8+1/19-20×2) or mw Shortbow 5 Ranged (1d6/x3)
Full Atk: mw Longsword 5 Melee (1d8+1/19-20×2) or mw Shortbow 5 Ranged (1d6/x3)
SQ: Thurian traits
AL: Lawful Neutral

Skills and Feats

Appraise 6, Bluff 6, Climb 4, Gather Information 6, Handle Animal 4, Knowledge (local: [[Corvis]) 6, Ride 7, Swim 3

Skill Focus (Knowledge [local: Corvis]). Skill Focus (Gather Information), Combat Expertise, Improved Trip, Improved Initiative

Battle Gear

mw Longsword, mw Shortbow, mw Studed Leather, Quiver of Arrows (20)


Membership in the Caravaner’s Guild has allowed Gunner to “Mortgage” a 5 wagon Caravan. He has hired his friends as his employees. The Caravan consists of 4 normal wagons and one large flat-bed wagon, 8 draft horses, and 4 pack horses.


Cygnaran, Ordic (spoken), Llaelese, Khadoran.


Gunner has been working the Fellig-Corvis trade route for over a year. He is a tough little man who often doffs his hat from his balding pate to smite his employees, but he is a fair man when the characters work for him in the beginning of The Longest Night. Later on, the characters may even want to hire him or ask him to come along on their adventures. After all, Gunner knows a lot about Corvis, and he can be a valuable ally.

Gunner Madock

The Witchfire Trilogy IrishBastard